|
Click here
to watch a video clip
about this topic.
Behaviorally-based instruction
We employ
several behaviorally-based educational technologies as explained below.
-
Programmed
instruction presented by computer or other means. This is
a method for designing instructional materials. It involves carefully
analyzing and sequencing materials to be taught so as to minimize errors
and providing immediate feedback to the learner on each instructional
step. This maximizes both learning and self-confidence. Instruction is
individualized so that each student may learn at his or her own optimal
rate. The instructional material is presented through software on a
personal computer. The key features of this instruction are these:
-
Self-paced instruction. The student studies and learns at his/her
own pace.
-
Immediate
feedback on each learning trial. The student learns immediately,
as he/she enters each answer, if he/she is right or wrong and can study
the correct answer immediately.
-
Behaviorally
designed sequencing of component skills. All competencies are
analyzed and broken down into a carefully sequenced series of skills,
each of which builds upon the skills learned up to that point.
-
Prompting
techniques are built into the majority of the software to help the
student answer correctly and to minimize errors.
-
Student-competency is measured at the completion of each chapter.
-
Chapter
mastery is measured by rates correct/incorrect instead of percent
correct.
-
Automatic
rewards may be arranged for chapter mastery, sometimes with computer
games.
-
Built-in
Review of previously mastered skills. New chapters both present
new material and also review previously-taught skills.
-
Graphical
display of goals and achievement. Some software packages display
the student’s rates correct and incorrect on a graph at the end of
each pass through a chapter of material.
-
Mastery of
each skill required before advancement. The student is required to
master each skill at a certain target level (at or above a
pre-designated rate correct and at or below a pre-designated rate
incorrect) before he or she is allowed to advance to the next skill in
the series.
-
Integration
with behavioral treatment program. The overall behavior
modification program, including the point reward/fine system, is
employed to motivate the student to learn and make progress.
Much of the
instructional program at JRC is carried out through self-instructional
materials that employ these principles and that are presented by means
of networked computers. The computers deposit student performance data
in files that are accessible from the teachers’ and administrators’
computers. This enables a teacher or administrator to monitor progress
on a daily basis.
-
Precision Teaching. Precision Teaching
is technology for measuring and charting learning in terms of rates
correct and incorrect. The essence of Precision Teaching is to measure
the rates (i.e., the frequencies) of correct and incorrect responses,
for all academic and other skills being taught, to plot these rates on
charts so that the levels and trends can be seen immediately and to take
appropriate corrective or other action based on the charted data. Rates
of correct and incorrect responses are a more sensitive measure of
progress than the traditional measure of percent correct. Examples of
the daily, weekly, monthly and yearly charts that we use may be found
by
clicking
here. These charts enable the teacher to monitor the student’s
progress daily and enable the teacher’s supervisors to evaluate the
effectiveness of the teacher’s work. They also enable the students to
see and evaluate their own progress, day by day.
JRC networking software enables all teachers,
case managers, program designers, administrators and
clinicians
to view these charts, which are the central means that we use to measure
the students’ progress. The charts are updated daily. JRC’s Parent/Agency
website also enables parents and agencies to view the charts of the
student they have placed at JRC and to keep completely current on the
student’s progress.
-
Behavior
modification. JRC has a sophisticated and individualized behavior
modification system in which students earn points or tokens by improving
their behaviors and in which they can spend points or tokens to purchase
various rewards. This powerful point system is also used to motivate the
student to do his/her academic and vocational studies. The better
the student performs the more points or tokens the student earns. The
student’s treatment team, headed by a
clinician,
decides what percent of the points that the student can earn will be able
to be earned by the student’s academic/vocational work and what percent
can be earned by the student’s progress in diminishing the frequency of
his problematic behaviors. This allocation, between academics and
behaviors, is changed from time to time to reflect the needs and progress
of the student. Typically, at first most of a student’s points or tokens
may have to be earned only by improving his or her behaviors. Later the
percentage of points earned through behaviors is diminished as the
students’ behaviors improve, and the percentage of points that has to be
earned through academics is correspondingly increased.
JRC serves both
emotionally disturbed students who are cognitively intact as well as
developmentally disabled students. The classrooms for the two groups of students are
on different sides of the main JRC school building. The above three
technologies are employed with both our higher and developmentally
disabled
students. Specific differences in how they are applied to these two
classifications of students are explained below.
Educational Program
for Emotionally Disturbed Students
To
the left is a picture of a classroom for some of our emotionally disturbed
students. Each of our emotionally disturbed students is provided with his or
her own personal computer. The student computers are networked and
database software allows both the teachers and the educational
administrators to keep track of each student’s progress on their own
desktop computers.
A “token
economy” point system is used to motivate the students to learn. A separate
point sheet (right) is used to keep track of the points each student has
earned during the day. Students must earn points or tokens in order to
purchase various rewards that the school makes available.
Because
commercially available educational material is generally not designed
in accordance with principles of behavioral psychology, JRC has
designed much of its own educational software. JRC has designed computer
software programs in key areas such as phonics, reading, writing, spelling
(left), vocabulary, science, and math facts and
memorization. Commercially available software in areas such as learning to
type is also employed.
Many of JRC’s
students have failed in public school environments prior to coming to JRC.
Some have even refused to attend school – in some cases because they have
fallen hopelessly behind the other students. Using JRC’s behaviorally
designed self-instruction software, however, all such students find that
they can indeed learn, succeed, and even exceed, when they are given the
opportunity to learn with behaviorally-designed educational materials.
Many are able to recover from academic deficits that they previously
suffered from, and re-enter an succeed in a public school environment.
An important
byproduct of JRC’s strong use of computers and software is that all of our
students become computer literate. Students use the computers to record
their own self-management behavior data and to display it in graphical
form. They also use computers to practice writing business letters and to
send email messages. Each student is taught to type using typing software
and most achieve a level of skill in typing that can be a valuable office
skill to help secure a job.
The
picture to the right illustrates another form in which some of JRC’s
educational material is presented—flash cards. The math facts curriculum
and the phonics curriculum are made available both through our
custom-designed computer software as well on flash cards. Flash cards make
it easy for the student to set aside the problems he/she has learned and
concentrate on those that need further study. The student times himself
with a timer, and when his rate correct and rate incorrect have reached
the target levels, the student asks the teacher for a timing test. If the
student passes the timing test, he or she is advanced to the next chapter
or skill.
In addition to
the self-paced learning using computers and flash cards, JRC also
provides group instruction so that students will be able to handle more
traditional means of instruction when they return to public school
(left).
Another aspect
of JRC’s educational program is teaching students the responsibility that
is involved in having a child. This is called the “Baby Think it Over”
program (right). Each
of our emotionally disturbed students is required to spend a week taking care
of a simulated, computerized “baby” that cries at unexpected times
throughout the day and night, must be “fed” regularly (by inserting a key
into slot), etc. Once a student spends a week or two taking care of the
computerized baby, he or she is likely to think more responsibly about
creating a baby and is less likely to think of it as a lark.
JRC prepares
students for the high school competency examinations required by their
home state such as Massachusetts’ MCAS exams and the New York State
Regents Exams. Some students have earned their local high school diploma
through their academic work at JRC. Other students may earn an IEP
diploma, a Certificate of Completion, or a Certificate of Attendance from
their home school district that is awarded at JRC Culmination/Graduation
ceremonies (left). For more details about JRC’s educational program
click here.
Educational Program for Developmentally Delayed Students
To
the left is a picture of a classroom for our developmentally disabled students.
Each of these classrooms has a reward area within the classroom, access to
which must be earned by appropriate behaviors. In it the students may sit
on a couch or armchair and watch TV, listen to music, play a game or just
relax with peers. The picture below shows a closer view of a classroom
reward store.
JRC’s
developmentally delayed students also use computers and JRC-designed custom software
for much of their instruction (below). We have designed a number of
self-instructional software courses for our developmentally delayed students.
These include unique, award-winning Basic Skills software for our
developmentally delayed students that teaches basic skills in reading,
receptive language and the use of language, pictures and pointing to
request things.
Responses are
sometimes entered by means of a touchscreen. The software is primarily
designed for self-instruction, but requires occasional participation by a
teacher or aide to administer rewards. The
software teaches students how to point, how to match shapes, letters and
numerals, and how to point to the appropriate picture of an item when its
name is given by the computer. Most important, the software teaches the
student how to use his or her pointing skills to choose a reward and how
to ask for something by saying the name of the item.
To the right is
a screenshot from a program that teaches the student to touch
a form wherever it appears on the screen. There is also a program that
teaches matching forms. This leads to matching letters, matching numbers
and then selecting a letter or number after hearing its name. Another
program is designed to teach receptive vocabulary in which the student
hears the name of an item and then must point to the correct item. Other
programs teach the student how to use a computer mouse.
There
are two types of reward systems used with this software. For some students
we use an automatic reward dispenser (left) that dispenses a small food
reward to the student automatically after he or she has completed a
certain number of problems. For most students, when the student has
completed a certain number of problems on the computer a special screen
comes up on the student’s computer. This screen flashes once per second
and also emits a periodic beeping noise. Its function is to signal the
teacher to come over to the student and to reward him/her for having
completed a certain number of problems. When the teacher comes over to the
student, the teacher presses a certain key combination that brings up a
pictorial reward screen on the student’s computer. The student now
points to the picture of what he/she wants for a reward and vocalizes the
name of the item. (The teacher provides a prompt for this vocalization if
needed.) The computer screen then displays a larger picture of the reward
that the student has chosen and the teacher now delivers the reward that
the student has asked for (right).
JRC teaches
certain students to use the Picture Exchange system to request things and
to communicate as a step towards learning to vocalize their wishes.
Computer software is employed to teach the students to discriminate among
the pictures used in this system, and to present a pictorial reward menu
which the students consult before choosing their reward and engaging in
the picture exchange procedure with the teacher.

Return to Key Features
|