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Click here for some samples of
our software
One of the key elements in our education program
is the use of behaviorally-designed, self-teaching software that make use
of the technologies known as programmed instruction and precision
teaching. Some of the important features of this software, all of which
are found in one or more of our educational software programs, are listed
below:
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Self-paced instruction. The software allows
each student to learn skills at his/her own pace with the use of a
computer. The faster students are not held back by the pace at which
other students in the class are learning and the slower students are
able to move at a pace that is comfortable and efficient for them. Using
such software, students can be working on different subjects at the same
time, or at different levels within the same subject, within the same
classroom.
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Behavioral analysis of the competency to be taught.
Each competency is analyzed into a sequence of small steps, each of
which involves learning only one small skill beyond those already
mastered. An important advantage of doing this is that if the student
misses any problems, the teacher will know immediately and quickly
exactly what skill has not been learned adequately and can take
immediate corrective steps.
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Immediate feedback on each learning trial.
Typically, instruction is presented to the student on one new skill at a
time and the student is given a series of problems or questions that
both teach and test for this one new skill. After each problem the
student receives immediate feedback (knowledge of whether he/she was
right or wrong and, in some cases, what the correct answer is). The
immediacy of this feedback is a very important feature that enhances
learning. It contrasts with the significant delays that a student
experiences in normal classroom instruction when he/she passes in a quiz
or test paper and receives it back in corrected form a few days later.
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Variable-strength, student-adjusted prompting.
Some of the software is designed with a unique prompting system that
enables the student to make use of a graded series of prompts (hints)
that will help him/her answer the problem correctly without giving away
the complete answer. The prompts include such things as the length of
the word in question, the number of letters in the word, the first
letter, last letter, interior letter(s), and even partially pixilated
letters that become more and more fully pixilated as the student
requests a higher and higher level of prompting. Such graded,
student-controlled prompting schemes facilitate the minimization of
errors, make efficient use of partial states of learning that might
otherwise be wasted, provide another way to measure the learning process
(through the degree of graded prompting that the student requires) and
have proven to be very popular with the students.
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Mastery measured by rate correct/incorrect rather than
by percent. All of our software measures skill levels in terms of
rate correct and rate incorrect, instead of percent correct and
incorrect. Rate is a more sensitive measure than percent correct because
it takes into account time and enables the teacher to bring the student
to not only to the mastery a given skill but, more importantly, to
fluency (fluent mastery) of that skill.
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Displays, for the teacher, the student’s current rates
correct and incorrect. The software creates a distinctive display
on the student’s screen that enables the teacher to notice, at a
distance, whether the student is working at or above the desired rate
correct or not. Dawdling or wasting time can be detected immediately and
corrective steps taken.
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Displays, for the student, his/her current rates
correct/incorrect. A thermometer display on the side of the
student’s screen shows the actual rates correct and incorrect of the
student’s performance. As the student’s rate correct goes up, a bar in
the thermometer rises (like a column of mercury in a real thermometer)
and as the rate correct goes down, the bar goes down. This display
essentially provides the student with his/her own individual speedometer
to assess his/her progress.
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No advance until each question is answered correctly.
Some programs require that the student give the correct answer to each
question in the current chapter before he/she is allowed to advance to
the next chapter. In other words, not only is the student given
immediate feedback as to whether each answer is correct not, but also
the student required to answer each question correctly at least one
time.
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No advance until mastery of current skill. The
software may also require the student to master each skill fluently
before he/she is allowed to advance to learning the next skill in the
sequence. This eliminates the problem – which can often happen in
traditional mathematics instruction – in which a student fails to learn
a particular skill and, as a result, later finds him/herself hopelessly
behind as the rest of the class progresses.
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Graphical display data to the student. Some of
our software plots, on each occasion when the student does a set of
problems covering a certain skill, the rates correct/incorrect that the
student achieved on that set of problems. Such graphical presentations
enable the viewer to see what trends (accelerations or decelerations)
are occurring in the data and to see how close the student is coming to
the target rates correct/incorrect that represent fluent mastery of that
skill.
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Built-in review of previously mastered skills.
Wherever possible the software is designed so that later chapters
automatically review skills that were learned in earlier chapters. In
one software program (the JRC Tutor) questions answered incorrectly the
first time a student encounters them are re-presented both at the end of
that set of questions and in the questions presented in the third
chapter after the current chapter.
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Automatic software rewards. Sometimes when the
student passes a chapter, by doing the problems at the target rates
correct/incorrect, the student may be given immediate access to a
computer game as a reward for the student’s performance.
Commercially-available instructional software is not usually designed with
the above principles of programmed instruction and precision teaching in
mind. Therefore, JRC has had to design and develop its own software.
Currently we employ seven software developers, of which two concentrate on
the development of academic software using the principles described
above.
The software is presented on networked computers and deposits the
students’ performance data in files that are accessible from the teacher’s
and administrators’ computers. This enables a teacher or administrator to
easily and frequently monitor the student’s progress on a daily basis and
to intervene immediately when necessary.
One of our most innovative pieces of self-instructional software is called
the JRC Tutor. This program enables us to present a unit of
instruction in any one of a variety of formats, such as a few minutes of a
film, a portion of text, an audio passage, a picture, etc. After this
instructional unit is presented, the software presents a series of
questions which test whether the student has fully comprehended the
instruction that was just presented. Questions can have either multiple
choice (with one answer or multiple answers begin correct) or a composed
answer (answer that is typed and must be letter for letter correct).
After each question the student receives immediate feedback for correct
and incorrect answers. Incorrectly answered questions are re-presented at
the end of that set of questions and also as review questions at a later
point in the program. After answering the set of questions associated with
the first unit of instruction, the second unit of instruction is presented
and the process continues as described above. We have used this software
to present some principles of good nutrition and other subjects.
This software is very convenient for staff, who are able to access it at
any computer, both in the school building or from their home computer.
Because of this, we have moved some of our annual training to the JRC
tutor. Staff are assigned lessons and work on them at their own pace. If
they are not able to complete a lesson, they can exit the training and
come back to that same spot at another time. All lessons completed are
saved, so that there is a permanent record of what lessons are completed.
To
make our software easily and widely available to its students, JRC
provides one computer for each student to use in the classrooms, and
additional computers that students can use at their residences. All of our
students have indicated that they enjoy this form of teaching much more
than the traditional type of instruction in which all students learn the
same subject at the same time at a certain pace that the teacher dictates,
in which the principal method of instruction is teacher lectures and
textbooks, and in which students may have to wait for days after they do a
quiz to find out if they answered each item correctly or incorrectly. The
students like learning on the computer so much that we are able to use the
removal of the computer as an effective punishment for certain problematic
behaviors.
Using the principles described above, we have developed a number of
programs to teach the skills listed below. In many cases the name of a
program is also a link to the actual program so that you can try out the
program. Some of these programs (those with an asterisk below) are
particularly developed for students with developmental disabilities;
however, they can be used successfully with normal students as well.
*These demos use Windows Media Video
files and require the Windows Media Player.
Click here to download the player if you do not already have it
installed on your computer.
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Alphabet Skills
*Hearing a letter name and
matching it to the letter, both upper and lower case
*Seeing an uppercase letter
and matching it to the lowercase letter
*Seeing a lowercase letter
and matching it to the uppercase letter
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Basic Skills
*Pointing
*Matching Shapes
*Matching Characters
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Math Facts
Addition, Subtraction
Multiplication and Division, basic facts 1-9
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Mouse Skills
*Clicking a stationary
Shape
*Clicking a moving Shape
*Drag and Drop (in
development)
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Receptive
Vocabulary
*Hearing an objects name
and selecting a picture of the object, includes everyday items from 17
different categories
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Spelling
Hear a word, type the
word-grade levels K-12
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Vocabulary
See a definition and or
sentence, type the word
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Just the Facts
Delivers content from all
subject areas visually and verbally, student types answer
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Learn to Count (in
development)
*Match numerals to groups
and groups to numerals
*Match verbal cue to
numerals and groups of objects
*Count objects from 1-30
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Total Recall
Memorize lists of information (for
example planets)
Type corresponding word from a pair (for example see the word
Connecticut, types the abbreviation CT)
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Phonics
Learn to read using a hear type curriculum
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Tell Time
*Learn to tell time on a analog and digital clock with
several different levels (15 minute increments, 5 minute increments and 1 minute increments)
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Reward Screen
*Ask for items using a picture menu
Use of Same
Principles with Other Instructional Media
In
cases where appropriate JRC-designed software is not available,
instruction may also be presented by means of flash cards, worksheets,
Practice Mill software, and text material. When doing so, we make use of
as many of the behavioral instructional principles described above (small
steps, measurement of rate rather than percent, no advance until mastery
of the current step, self-pacing, etc.) as possible.
Use of JRC’s
Behavior Modification System to Motivate Students to Learn
JRC's behavior
modification system is used to motivate the students to use the software
described above to acquire new skills. Each of our higher-functioning
students is allowed to earn up to or in excess of 2000 points per day. An
individualized decision is made as to what percentage of this total must
be earned through his or her academics and what percentage must be earned
by demonstrating appropriate behaviors. Changes in this allocation are
made on an individual basis as necessary.
The point system is
set up so that the faster a student learns new skills the more points
he/she earns. A highly motivated student, who works diligently on his
software and other academics, can earn more points than his peers.

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