print this page

 

Click here for some samples of our software

One of the key elements in our education program is the use of behaviorally-designed, self-teaching software that make use of the technologies known as programmed instruction and precision teaching. Some of the important features of this software, all of which are found in one or more of our educational software programs, are listed below:

  • Self-paced instruction. The software allows each student to learn skills at his/her own pace with the use of a computer. The faster students are not held back by the pace at which other students in the class are learning and the slower students are able to move at a pace that is comfortable and efficient for them. Using such software, students can be working on different subjects at the same time, or at different levels within the same subject, within the same classroom.
     

  • Behavioral analysis of the competency to be taught. Each competency is analyzed into a sequence of small steps, each of which involves learning only one small skill beyond those already mastered. An important advantage of doing this is that if the student misses any problems, the teacher will know immediately and quickly exactly what skill has not been learned adequately and can take immediate corrective steps.
     

  • Immediate feedback on each learning trial. Typically, instruction is presented to the student on one new skill at a time and the student is given a series of problems or questions that both teach and test for this one new skill. After each problem the student receives immediate feedback (knowledge of whether he/she was right or wrong and, in some cases, what the correct answer is). The immediacy of this feedback is a very important feature that enhances learning. It contrasts with the significant delays that a student experiences in normal classroom instruction when he/she passes in a quiz or test paper and receives it back in corrected form a few days later.
     

  • Variable-strength, student-adjusted prompting. Some of the software is designed with a unique prompting system that enables the student to make use of a graded series of prompts (hints) that will help him/her answer the problem correctly without giving away the complete answer. The prompts include such things as the length of the word in question, the number of letters in the word, the first letter, last letter, interior letter(s), and even partially pixilated letters that become more and more fully pixilated as the student requests a higher and higher level of prompting. Such graded, student-controlled prompting schemes facilitate the minimization of errors, make efficient use of partial states of learning that might otherwise be wasted, provide another way to measure the learning process (through the degree of graded prompting that the student requires) and have proven to be very popular with the students.
     

  • Mastery measured by rate correct/incorrect rather than by percent. All of our software measures skill levels in terms of rate correct and rate incorrect, instead of percent correct and incorrect. Rate is a more sensitive measure than percent correct because it takes into account time and enables the teacher to bring the student to not only to the mastery a given skill but, more importantly, to fluency (fluent mastery) of that skill.
     

  • Displays, for the teacher, the student’s current rates correct and incorrect. The software creates a distinctive display on the student’s screen that enables the teacher to notice, at a distance, whether the student is working at or above the desired rate correct or not. Dawdling or wasting time can be detected immediately and corrective steps taken.
     

  • Displays, for the student, his/her current rates correct/incorrect. A thermometer display on the side of the student’s screen shows the actual rates correct and incorrect of the student’s performance. As the student’s rate correct goes up, a bar in the thermometer rises (like a column of mercury in a real thermometer) and as the rate correct goes down, the bar goes down. This display essentially provides the student with his/her own individual speedometer to assess his/her progress.
     

  • No advance until each question is answered correctly. Some programs require that the student give the correct answer to each question in the current chapter before he/she is allowed to advance to the next chapter. In other words, not only is the student given immediate feedback as to whether each answer is correct not, but also the student required to answer each question correctly at least one time.
     

  • No advance until mastery of current skill. The software may also require the student to master each skill fluently before he/she is allowed to advance to learning the next skill in the sequence. This eliminates the problem – which can often happen in traditional mathematics instruction – in which a student fails to learn a particular skill and, as a result, later finds him/herself hopelessly behind as the rest of the class progresses.
     

  • Graphical display data to the student. Some of our software plots, on each occasion when the student does a set of problems covering a certain skill, the rates correct/incorrect that the student achieved on that set of problems. Such graphical presentations enable the viewer to see what trends (accelerations or decelerations) are occurring in the data and to see how close the student is coming to the target rates correct/incorrect that represent fluent mastery of that skill.
     

  • Built-in review of previously mastered skills. Wherever possible the software is designed so that later chapters automatically review skills that were learned in earlier chapters. In one software program (the JRC Tutor) questions answered incorrectly the first time a student encounters them are re-presented both at the end of that set of questions and in the questions presented in the third chapter after the current chapter.
     

  • Automatic software rewards. Sometimes when the student passes a chapter, by doing the problems at the target rates correct/incorrect, the student may be given immediate access to a computer game as a reward for the student’s performance.

Commercially-available instructional software is not usually designed with the above principles of programmed instruction and precision teaching in mind. Therefore, JRC has had to design and develop its own software. Currently we employ seven software developers, of which two concentrate on the development of academic software using the principles described above. 

The software is presented on networked computers and deposits the students’ performance data in files that are accessible from the teacher’s and administrators’ computers. This enables a teacher or administrator to easily and frequently monitor the student’s progress on a daily basis and to intervene immediately when necessary.

One of our most innovative pieces of self-instructional software is called the JRC Tutor. This program enables us to present a unit of instruction in any one of a variety of formats, such as a few minutes of a film, a portion of text, an audio passage, a picture, etc. After this instructional unit is presented, the software presents a series of questions which test whether the student has fully comprehended the instruction that was just presented. Questions can have either multiple choice (with one answer or multiple answers begin correct) or a composed answer (answer that is typed and must be letter for letter correct).

After each question the student receives immediate feedback for correct and incorrect answers. Incorrectly answered questions are re-presented at the end of that set of questions and also as review questions at a later point in the program. After answering the set of questions associated with the first unit of instruction, the second unit of instruction is presented and the process continues as described above. We have used this software to present some principles of good nutrition and other subjects.

This software is very convenient for staff, who are able to access it at any computer, both in the school building or from their home computer.  Because of this, we have moved some of our annual training to the JRC tutor.  Staff are assigned lessons and work on them at their own pace. If they are not able to complete a lesson, they can exit the training and come back to that same spot at another time.  All lessons completed are saved, so that there is a permanent record of what lessons are completed. 

To make our software easily and widely available to its students, JRC provides one computer for each student to use in the classrooms, and additional computers that students can use at their residences. All of our students have indicated that they enjoy this form of teaching much more than the traditional type of instruction in which all students learn the same subject at the same time at a certain pace that the teacher dictates, in which the principal method of instruction is teacher lectures and textbooks, and in which students may have to wait for days after they do a quiz to find out if they answered each item correctly or incorrectly. The students like learning on the computer so much that we are able to use the removal of the computer as an effective punishment for certain problematic behaviors.

Using the principles described above, we have developed a number of programs to teach the skills listed below. In many cases the name of a program is also a link to the actual program so that you can try out the program. Some of these programs (those with an asterisk below) are particularly developed for students with developmental disabilities; however, they can be used successfully with normal students as well.

*These demos use Windows Media Video files and require the Windows Media Player. Click here to download the player if you do not already have it installed on your computer.

  • Alphabet Skills
        *Hearing a letter name and matching it to the letter, both upper and lower case
        *Seeing an uppercase letter and matching it to the lowercase letter
        *Seeing a lowercase letter and matching it to the uppercase letter
     

  • Basic Skills
        *Pointing
        *Matching Shapes
        *Matching Characters
     

  • Math Facts
        Addition, Subtraction Multiplication and Division, basic facts 1-9
     

  • Mouse Skills
        *Clicking a stationary Shape
        *Clicking a moving Shape
        *Drag and Drop (in development)
     

  • Receptive Vocabulary
        *Hearing an objects name and selecting a picture of the object, includes everyday items from 17 different categories
     

  • Spelling
        Hear a word, type the word-grade levels K-12
     

  • Vocabulary
        See a definition and or sentence, type the word
     

  • Just the Facts
        Delivers content from all subject areas visually and verbally, student types answer
     

  • Learn to Count (in development)
        *Match numerals to groups and groups to numerals
        *Match verbal cue to numerals and groups of objects
        *Count objects from 1-30
     

  • Total Recall
        Memorize lists of information (for example planets)
        Type corresponding word from a pair (for example see the word Connecticut, types the abbreviation CT)
     

  • Phonics
        Learn to read using a hear type curriculum
     

  • Tell Time
        *Learn to tell time on a analog and digital clock with several different levels (15 minute increments, 5 minute increments and 1 minute increments)
     

  • Reward Screen
        *Ask for items using a picture menu

Use of Same Principles with Other Instructional Media

In cases where appropriate JRC-designed software is not available, instruction may also be presented by means of flash cards, worksheets, Practice Mill software, and text material. When doing so, we make use of as many of the behavioral instructional principles described above (small steps, measurement of rate rather than percent, no advance until mastery of the current step, self-pacing, etc.) as possible.

 

Use of JRC’s Behavior Modification System to Motivate Students to Learn

JRC's behavior modification system is used to motivate the students to use the software described above to acquire new skills. Each of our higher-functioning students is allowed to earn up to or in excess of 2000 points per day. An individualized decision is made as to what percentage of this total must be earned through his or her academics and what percentage must be earned by demonstrating appropriate behaviors. Changes in this allocation are made on an individual basis as necessary.

The point system is set up so that the faster a student learns new skills the more points he/she earns. A highly motivated student, who works diligently on his software and other academics, can earn more points than his peers.


Return to Key Features